46,547 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 47,860 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
active zhongli;
for let h = 0; h < 4; h = h + 1 {
let even = (h + 1) / 2 == h / 2;
zhongli skill[hold=1], dash;
while !.zhongli.mods.favonius-cd && !.faruzan.burst.ready {
zhongli attack;
}
while !.faruzan.mods.favonius-cd && !.faruzan.burst.ready {
faruzan attack;
}
faruzan burst, attack;
if even {
xiao skill:2, burst;
for let j = 12; j > 0; j = j - 1 {
let col = rand();
if col > 0.5 {
xiao jump, high_plunge[collision=1];
} else {
xiao jump, high_plunge;
}
}
} else {
xiao skill:2;
if .wanderer.burst.ready {
wanderer attack, burst;
}
wanderer attack:2, skill;
while .wanderer.skydweller-points > 3 {
if .wanderer.normal < 3 {
wanderer attack;
} else if .wanderer.mods.wanderer-a4 {
wanderer dash;
} else if .wanderer.skydweller-points > 4 {
wanderer charge;
} else {
break;
}
}
wanderer skill, low_plunge;
}
}