30,773 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 35,105 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
active zhongli;
set_particle_delay("sucrose", 115);
for let i=0; i<4; i=i+1 {
zhongli attack, skill[hold=1], dash;
while !.zhongli.mods.favonius-cd {
zhongli attack;
}
bennett skill, burst;
sucrose skill, dash;
xiao skill:2, burst;
for let h = 0; h < 11; h = h + 1 {
let col = rand();
if col > 0.5 {
xiao jump, high_plunge[collision=1];
} else {
xiao jump, high_plunge;
}
}
for let h = 0; h < 2; h = h + 1 {
let col = rand();
if col > 0.5 {
xiao jump, low_plunge[collision=1];
} else {
xiao jump, low_plunge;
}
}
sucrose skill, dash;
if .sucrose.burst.ready {
sucrose burst;
}
xiao attack, charge;
}