Vesna / Traveler (Cryo) / Diona / Vodyanitsa

Experimental

122,547 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

This team's rotation is not validated yet. The score may change.
A member of this team is not in gcsim yet and is calculated with Gscouter's own implementation. The score may change.
No community gcsim config exists for this team yet, so its rotation was written from a community guide. The score may change.

Score your own build

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Sources

Rotation script (gcsim)
# Written in the order of the GameWith Vesna team guide's Stellar Swirl
# rotations (Cryo supports, then the other supports, then Vesna's
# combo): Cryo Traveler E N1C Q > Diona E (hold) Q > Vodyanitsa E >
# Vesna combo. GameWith's Stellar Swirl teams are Vesna / Odette / Cryo
# Traveler / Vodyanitsa and Vesna / Cryo Traveler / Diona / Sucrose; for
# the Cryo slots it lists Odette, the Cryo Traveler, Diona and Qiqi, and
# for the fourth slot Vodyanitsa, Faruzan, Sucrose, Lan Yan and Qiqi.
# Cryo Traveler and Diona burst when ready. Diona holds her skill
# (GameWith: tap or hold), which feeds her burst better. gcsim needs a
# normal attack before the Traveler's charged attack.
# Vesna's combo as in every Vesna team (GameWith's): E [N C E]x2 Q E [N
# C E]x2, the burst when ready. With 5 Sword Essence per wind pinion
# (one with N1, two with each Charged Attack) its 8 attacks, the skill
# and the burst pay for all five Windborne Swords; when the burst is not
# ready, or the next sword is not, she keeps attacking until the fifth
# ends Armed for Action.
active travelercryo;
travelercryo skill, attack, charge;
if .travelercryo.burst.ready {
  travelercryo burst;
}
diona skill[hold=1];
if .diona.burst.ready {
  diona burst;
}
vodyanitsa skill;
vesna skill,
      attack, charge, skill,
      attack, charge, skill;
if .vesna.burst.ready {
  vesna burst;
}
while .vesna.armed {
  while .vesna.armed && !.vesna.skill.ready {
    vesna attack, charge;
  }
  if .vesna.armed {
    vesna skill;
  }
  if .vesna.armed {
    vesna attack, charge;
  }
}
Calculating… This can take up to a minute.