Vesna / Traveler (Cryo) / Diona / Sucrose

Experimental

85,109 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

This team's rotation is not validated yet. The score may change.
A member of this team is not in gcsim yet and is calculated with Gscouter's own implementation. The score may change.
No community gcsim config exists for this team yet, so its rotation was written from a community guide. The score may change.

Score your own build

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Sources

Rotation script (gcsim)
# GameWith Vesna team guide, F2P Stellar Swirl team:
# Traveler E C Q > Diona E Q (tap) > Sucrose E > Vesna [combo]
# gcsim needs a normal attack before the Traveler's charged attack
# (E N1C Q, as in the KQM Sandrone guide). The Traveler and Diona burst
# when ready (no ER they reach gives a burst every rotation).
# Vesna's combo: E [N C E]x2 Q E [N C E]x2. With 5 Sword Essence per
# wind pinion (one with N1, two with each Charged Attack) its 8 attacks,
# the skill and the burst pay for all five Windborne Swords; when the
# burst is not ready, or the next sword is not, she keeps attacking
# ("use Normal and Charged Attacks to recharge her special Skill") until
# the fifth ends Armed for Action.
active travelercryo;
travelercryo skill, attack, charge;
if .travelercryo.burst.ready {
  travelercryo burst;
}
diona skill;
if .diona.burst.ready {
  diona burst;
}
sucrose skill;
vesna skill,
      attack, charge, skill,
      attack, charge, skill;
vesna burst;
while .vesna.armed {
  while .vesna.armed && !.vesna.skill.ready {
    vesna attack, charge;
  }
  if .vesna.armed {
    vesna skill;
  }
  if .vesna.armed {
    vesna attack, charge;
  }
}
Calculating… This can take up to a minute.