137,580 DPS
与你的结果计算方式相同(同一敌人、循环重复),使用该循环来源的社区 gcsim 配置中的练度。你自己的练度得分会有所不同。
该队伍的循环尚未经过验证,分数可能会变动。
该队伍包含 gcsim 尚未支持的角色,使用 Gscouter 自行实现的版本计算,分数可能会变动。
该队伍尚无社区 gcsim 配置,因此根据社区攻略编写了轮转,分数可能会变动。
用自己的练度计算
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来源
- https://gamewith.net/genshin-impact/article/show/77723
- https://keqingmains.com/q/vodyanitsa-quickguide/
- https://www.icy-veins.com/genshin-impact/vesna-guide-best-builds
循环脚本(gcsim)
# Written in the order of the GameWith Vesna team guide's Stellar Swirl
# rotations (Cryo supports, then the other supports, then Vesna's
# combo): Odette E E > Faruzan E C Q > Nicole E > Vesna combo.
# GameWith's Stellar Swirl teams are Vesna / Odette / Cryo Traveler /
# Vodyanitsa and Vesna / Cryo Traveler / Diona / Sucrose; for the Cryo
# slots it lists Odette, the Cryo Traveler, Diona and Qiqi, and for the
# fourth slot Vodyanitsa, Faruzan, Sucrose, Lan Yan and Qiqi. The KQM
# Vodyanitsa quick guide also has C6 Faruzan replace Odette or the Cryo
# Traveler. No guide puts Nicole in a Stellar Swirl team; GameWith lists
# her as an ATK% buffer for Vesna's Anemo driver team, so she takes a
# support slot here. Faruzan bursts when ready. Faruzan's C is
# her hold-mode aimed shot.
# Vesna's combo as in every Vesna team (GameWith's): E [N C E]x2 Q E [N
# C E]x2, the burst when ready. With 5 Sword Essence per wind pinion
# (one with N1, two with each Charged Attack) its 8 attacks, the skill
# and the burst pay for all five Windborne Swords; when the burst is not
# ready, or the next sword is not, she keeps attacking until the fifth
# ends Armed for Action.
# Nicole's burst was dropped on 2026-10-29: its 1.9 s animation
# lengthened the cycle so that the end of Vesna's combo fell outside the
# supports' buffs (Odette's Dance Double lasts 21 s). Looped score with
# build.txt 121.1k before, 126.4k without it; the numbers above are from
# before.
active odette;
odette skill:2;
faruzan skill, aim;
if .faruzan.burst.ready {
faruzan burst;
}
nicole skill;
vesna skill,
attack, charge, skill,
attack, charge, skill;
if .vesna.burst.ready {
vesna burst;
}
while .vesna.armed {
while .vesna.armed && !.vesna.skill.ready {
vesna attack, charge;
}
if .vesna.armed {
vesna skill;
}
if .vesna.armed {
vesna attack, charge;
}
}