69,974 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
This team's rotation is not validated yet. The score may change.
No community gcsim config exists for this team yet, so its rotation was written from a community guide. The score may change.
Score your own build
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Sources
Rotation script (gcsim)
# KQM Iansan quick guide, Iansan / Varesa / Furina / Xianyun:
# Furina ED Q > Iansan ECQ > Xianyun N1 EPQ > Varesa [combo]
# Varesa's combo from the KQM Varesa quick guide, same team:
# Varesa 2[ECP ECP (Q)] JP JP ECP (Q)
# Its gcsim form (ECP when her skill is ready, a jump plunge while
# Xianyun's airborne buff lasts, else CP; the 30-energy burst after a
# plunge out of Fiery Passion) is the one of the community config behind
# Varesa / Ineffa / Furina / Xianyun (db.kqm.gg).
fn varesa_combo(amt) {
for let j = 0; j < amt; j = j + 1 {
if .varesa.skill.ready {
varesa skill, attack, high_plunge[collision=1];
} else if .xianyun.status.xianyun-airborne-buff {
varesa jump;
if .airborne {
varesa high_plunge[collision=1];
}
} else {
varesa charge, high_plunge[collision=1];
}
if .varesa.energy >= 30 && .varesa.status.apex-drive {
varesa burst;
}
}
}
# Iansan's burst restores Nightsoul points from the active character's
# movement, which gcsim counts only when the rotation reports it. The
# Iansan quick guide says Varesa easily keeps Iansan's Nightsoul points
# above 42 for the higher ATK buff, so every action reports movement at
# 9 m/s since the previous one: the lowest speed tried (6, 9, 12) above
# which the score stops rising, so her higher ATK buff stays up (design
# §5.4).
let _last = f();
let _ea = execute_action;
fn execute_action(c number, a number, p map) {
let now = f();
movement(9 * (now - _last) / 60);
_last = now;
return _ea(c, a, p);
}
active furina;
furina skill, dash, attack, burst;
iansan skill, charge, burst;
xianyun attack, skill, low_plunge, burst;
varesa_combo(7);