Sangonomiya Kokomi / Sayu / Fischl / Furina
57,285 DPS
Dihitung seperti hasilmu, melawan musuh yang sama dengan rotasi diulang, memakai build dari konfigurasi gcsim komunitas asal rotasi ini. Build kamu sendiri akan mendapat skor yang berbeda.
Sumber melaporkan 64,874 DPS untuk satu rotasi dengan kondisinya sendiri.
Hitung build kamu sendiri
Hanya karakter di Showcase Karakter pada profil dalam game yang bisa dimuat. Aktifkan "Tampilkan Detail Karakter".
Sumber
Skrip rotasi (gcsim)
fn randy(mean, standardDeviation, min, max, display) {
let value = randnorm() * standardDeviation + mean;
if value > max {
value = max;
} else if value < min {
value = min;
}
if display {
print(value);
}
return value;
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if prev_char_id != char_id && action_id != .action.swap {
execute_action(char_id, .action.swap, []);
}
if action_id == .action.swap {
delay(randy(9.5, 1.5, 5, 17, 0));
} else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
delay(randy(3, 1, 0, 6, 0));
} else if prev_action_id != .action.attack {
delay(randy(3, 1, 0, 6, 0));
}
prev_char_id = char_id;
prev_action_id = action_id;
return _execute_action(char_id, action_id, p);
}
active fischl;
for let i=0; i<3; i=i+1 {
fischl attack, skill;
kokomi skill, dash, attack;
furina skill, dash;
while !.furina.burst.ready {
furina attack;
}
furina burst;
sayu swap;
while !.sayu.burst.ready {
sayu attack;
}
sayu burst, skill[hold=150];
fischl attack:2;
while !.fischl.burst.ready {
fischl attack;
}
fischl burst;
kokomi burst;
while .status.kokomiburst {
switch {
case .kokomi.normal < 3:
kokomi attack;
case .stam >= 18:
kokomi dash;
default:
kokomi walk;
}
}
sayu skill[hold=30];
}