Sangonomiya Kokomi / Sayu / Fischl / Furina

57,285 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

The source reports 64,874 DPS for one rotation under its own conditions.

Score your own build

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Sources

Rotation script (gcsim)
fn randy(mean, standardDeviation, min, max, display) {
  let value = randnorm() * standardDeviation + mean;
  if value > max {
    value = max;
  } else if value < min {
    value = min;
  }
  if display {
    print(value);
  }
  return value;
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }

  if action_id == .action.swap {
    
    delay(randy(9.5, 1.5, 5, 17, 0));
  } else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
    
    delay(randy(3, 1, 0, 6, 0));
  } else if prev_action_id != .action.attack {
    
    delay(randy(3, 1, 0, 6, 0));
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
active fischl;
for let i=0; i<3; i=i+1 {
  fischl attack, skill;
  kokomi skill, dash, attack;
  furina skill, dash;
  while !.furina.burst.ready {
    furina attack;
  }
  furina burst;
  sayu swap;
  while !.sayu.burst.ready {
    sayu attack;
  }
  sayu burst, skill[hold=150];
  fischl attack:2;
  while !.fischl.burst.ready {
    fischl attack;
  }
  fischl burst;
  
  kokomi burst;
  while .status.kokomiburst {
    switch {
      case .kokomi.normal < 3:
        kokomi attack;

      case .stam >= 18: 
        kokomi dash;
      default:          
        kokomi walk;
    }
  }
  
  sayu skill[hold=30];
}
Calculating… This can take up to a minute.