Sangonomiya Kokomi / Nilou / Collei / Kirara

55,267 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

The source reports 165,071 DPS for one rotation under its own conditions.

Score your own build

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Sources

Rotation script (gcsim)
active nilou;
for {
  switch {
  case .status.kokomiburst && .collei.status.collei-burst:
    switch {
    case .kokomi.normal < 3:
      kokomi attack;
    default:
      kokomi attack, dash;
    }
  
  case .nilou.skill.ready && .nilou.swap.ready && !.nilou.status.tranquilityaura:
    nilou skill, attack:2, skill;
  case !.element.t0.dendro && .collei.skill.ready && .collei.swap.ready
    && !(.collei.status.collei-skill || .collei.status.collei-a1):
    collei skill;
  case !.element.t0.hydro && .kokomi.skill.ready && .kokomi.swap.ready
    && !.status.kokomiskill:
    kokomi skill;
  case !.element.t0.dendro && .kirara.skill.ready && .kirara.swap.ready:
    kirara skill[short_hold=1];
  case !.element.t0.dendro && .kirara.burst.ready && .kirara.swap.ready:
    kirara burst;
  case !.element.t0.hydro && .nilou.burst.ready && .nilou.swap.ready:
    nilou burst;
  case !.element.t0.dendro && .collei.burst.ready && .collei.swap.ready
    && !.collei.status.collei-skill:
    collei burst;
  case !.element.t0.hydro && .kokomi.burst.ready && .kokomi.swap.ready
    && .collei.status.collei-burst && (.collei.status.collei-skill || .collei.status.collei-a1):
    kokomi burst;
  case .kokomi.onfield:
    switch {
    case .kokomi.normal < 3:
      kokomi attack;
    default:
      kokomi walk;
    }
  case .nilou.onfield: if .nilou.swap.ready { kokomi swap; } else { nilou attack; }
  case .collei.onfield: if .collei.swap.ready { kokomi swap; } else { collei attack; }
  case .kirara.onfield: if .kirara.swap.ready { kokomi swap; } else { kirara attack; }
  }
}
Calculating… This can take up to a minute.