桑多涅 / 八重神子 / 旅行者 (冰) / 沃雅妮莎

實驗性

130,411 DPS

與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。

此隊伍的循環尚未經過驗證,分數可能會變動。
此隊伍包含 gcsim 尚未支援的角色,使用 Gscouter 自行實作的版本計算,分數可能會變動。
此隊伍尚無社群 gcsim 設定,因此依照社群攻略編寫了輪轉,分數可能會變動。

用自己的練度計算

只能載入遊戲內個人資料中「角色展示櫃」裡的角色。請開啟「顯示角色詳情」。

來源

循環腳本(gcsim)
# No guide gives a rotation for Sandrone / Cryo Traveler / Yae Miko /
# Vodyanitsa (enjoygm lists it; enjoygm: play Vodyanitsa "exactly as in
# the Vesna team: Skill, leave"). Rotation of the Sandrone / Yae Miko /
# Odette / Vodyanitsa team (teams/sandrone-yaemiko-odette-vodyanitsa,
# the KQM Sandrone quick guide's example team 1 with Vodyanitsa E) with
# the Cryo Traveler in Odette's place, playing what the KQM Sandrone
# guide's Stellar Swirl team gives her (E N1C Q, skipping N1C Q on the
# first rotation: a let first flag):
# Yae 3[E] > Traveler E N1C Q > Vodyanitsa E > Sandrone [combo]
# The Traveler bursts when ready: even at 166% ER she cannot burst every
# rotation (as in the Vesna teams).
# Sandrone's C0 combo 3[C E] (Q), the burst after the first skill, when
# ready (no ER in her guide's table gives a burst every rotation here).
let first = 1;
active yaemiko;
yaemiko skill:3;
travelercryo skill;
if first == 0 {
  travelercryo attack, charge;
  if .travelercryo.burst.ready {
    travelercryo burst;
  }
}
first = 0;
vodyanitsa skill;
sandrone charge, skill;
if .sandrone.burst.ready {
  sandrone burst;
}
sandrone charge, skill,
         charge, skill;
正在計算… 最多可能需要一分鐘。