70,321 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 72,568 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
active razor;
razor skill, dash;
for let i=0; i<4; i=i+1 {
if i == 0 {
chev burst, skill[hold=1]:2;
} else {
chev attack:1, skill[hold=1], attack:1;
}
lisa skill[hold=1], burst;
bennett skill, dash, burst;
while !.razor.mods.razor-q {
if .razor.burst.ready && .razor.skill.ready {
razor skill, dash, attack, burst;
} else if .razor.burst.ready {
razor burst;
} else if .razor.skill.ready {
razor skill, dash;
} else if .razor.normal > 3 {
razor dash;
} else {
razor attack;
}
}
while .razor.infusion.bennett-fire-weapon {
if .razor.normal > 3 && .razor.skill.ready {
razor skill, dash;
} else if .razor.normal > 3 {
razor dash;
} else {
razor attack;
}
}
}