Raiden Shogun / Kujou Sara / Xiangling / Chevreuse

60,441 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

The source reports 64,777 DPS for one rotation under its own conditions.

Score your own build

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Sources

Rotation script (gcsim)
fn rand_delay(mean, stddev, min, max) {
  
  let del = randnorm() * stddev + mean;

  if del < min {
    del = min;
  } else if del > max {
    del = max;
  }

  delay(del);
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }
  if action_id == .action.swap {

    rand_delay(14, 4, 6, 20);
  } else if prev_action_id == .action.attack && action_id == .action.attack {
    
  } else if prev_action_id == .action.attack && action_id == .action.charge {
    
  } else if prev_action_id == .action.swap && action_id == .action.burst {
    
  } else if prev_action_id != .action.swap  {

    rand_delay(2, 4, 0, 8);
  } else if prev_action_id == .action.swap {

    rand_delay(12, 6, 6, 18);
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
active raiden;
raiden skill;
for let i = 0; i < 5; i = i + 1 {
  chevreuse burst, skill[hold=1], dash, attack;
  if i {
    xiangling attack:2, dash;
  }
  sara skill, aim, attack;
  xiangling burst, skill, dash;
  sara burst;
  raiden burst, attack:4, skill;
  while .raiden.mods.raidenburst {
    if .raiden.normal > 4 { 
      raiden dash;
    } else {
      raiden attack;
    }
  }
}
Calculating… This can take up to a minute.