Raiden Shogun / Furina / Yelan / Jean

70,448 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

The source reports 70,253 DPS for one rotation under its own conditions.

Score your own build

Only characters in the Character Showcase of your in-game profile can be loaded. Turn on "Show Character Details".

Sources

Rotation script (gcsim)
active raiden;
raiden skill;
for let i = 0; i < 5; i = i + 1 {
  if i == 0 {
    furina skill, dash, burst;
  } else {
    furina skill, dash, attack, burst;
  }
  
  jean burst;
  
  yelan burst, attack;
  
  jean skill, attack;
  
  yelan skill, attack;
  
  raiden burst, attack:4, skill, attack:4, dash, attack:4, dash, attack:3;
  
  yelan skill, attack:1;
  
  jean attack, skill, attack;
}

Rotations for higher constellations

For C6 Yelan, C3 Raiden Shogun, C3 Furina. The score also runs these and keeps the best for the build.

Rotation script (gcsim)
fn rand_delay(mean, stddev) {
  let del = randnorm() * stddev + mean;
  if del > (mean + mean) {
    del = mean + mean;
  }
  delay(del);
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }

  if action_id == .action.swap {
    
    rand_delay(12, 3);
  } else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
    
    rand_delay(3, 1);
  } else if prev_action_id != .action.attack {
    
    rand_delay(3, 1);
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
active raiden;
raiden skill;
for let i = 0; i < 5; i = i + 1 {
  furina burst, skill, dash;
  jean burst;
  yelan burst, attack, skill, attack, skill, attack:3;
  jean skill, attack;
  raiden burst, 
         attack:4, skill,
         attack:4, dash,
         attack:4, dash,
         attack:4;
}
Calculating… This can take up to a minute.