53,488 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 52,832 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
let shield = -20*60;
active zhongli;
for {
switch {
case .zhongli.swap.ready && .zhongli.skill.ready && (f() - shield) > 15*60:
zhongli skill[hold=1], dash;
shield = f();
while !.zhongli.mods.favonius-cd {
zhongli attack;
}
case .furina.burst.ready && .furina.skill.ready && .furina.swap.ready:
furina skill, dash, burst;
case .chiori.burst.ready && .chiori.swap.ready && .furina.fanfare > 200:
chiori burst;
case .chiori.skill.ready && .chiori.swap.ready:
chiori skill:2;
case .noelle.skill.ready && .noelle.swap.ready:
noelle skill;
if .noelle.status.noelle-burst {
noelle attack:2;
}
case .noelle.burst.ready && .noelle.swap.ready && !.noelle.status.noelle-burst:
noelle burst;
noelle attack:2;
case .noelle.normal == 4:
noelle dash;
case .noelle.status.noelle-burst:
noelle attack;
case .noelle.onfield:
noelle attack;
case .zhongli.onfield:
zhongli attack;
case .chiori.onfield:
chiori attack;
case .furina.onfield:
furina attack;
}
}