66,256 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 64,098 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if action_id == .action.dash {
pick_up_crystallize("any");
}
return _execute_action(char_id, action_id, p);
}
active columbina;
for let i=0; i<4; i=i+1 {
if i > 0 && (.columbina.burst.ready && .columbina.energy == .columbina.energymax) {
columbina skill, attack, burst;
} else if i > 0 {
columbina skill, attack;
} else {
columbina skill;
}
furina skill, dash, burst;
xq burst, attack, skill, dash, attack;
noelle skill, attack, burst;
noelle attack:3, dash;
noelle attack:3, dash;
noelle attack:3, dash;
noelle attack:4;
}