58,101 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 60,226 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if action_id == .action.dash {
pick_up_crystallize("any");
}
return _execute_action(char_id, action_id, p);
}
active fischl;
fischl aim;
for let x=0; x<5; x=x+1 {
xilonen skill, attack:2, burst;
if !.xilonen.mods.favonius-cd {
xilonen attack;
}
bennett skill, dash, burst;
if .fischl.skill.ready {
fischl attack, skill;
} else {
fischl attack:2, burst;
}
ningguang attack, skill, dash, attack, charge;
xilonen skill, attack:2;
if !.xilonen.mods.favonius-cd {
xilonen attack;
}
ningguang attack, burst, skill, dash, charge, attack, charge, attack, charge, attack, charge, attack;
}