Ningguang / Xiangling / Zhongli / Bennett

45,348 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

The source reports 48,203 DPS for one rotation under its own conditions.

Score your own build

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Sources

Rotation script (gcsim)
let normal_attack_state = 1;
let skill_state = 4;
let c_right = 1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
  if action_id == .action.dash {
	pick_up_crystallize("any"); 
  }
  return _execute_action(char_id, action_id, p);
  
}
active zhongli;
for let i=0; i<4; i=i+1 {
  zhongli skill[hold=1], dash;
  while !.zhongli.mods.favonius-cd {
    zhongli attack;
  }
  if .bennett.burst.ready {
    bennett burst;
  }
  bennett skill;
  if .xiangling.burst.ready {
    xiangling burst, skill;
  } else {
    xiangling attack, skill;
  }
  ningguang attack, skill, dash;
  let start = f();
  while f() - start < 600 {
    switch {
    case .ningguang.burst.ready:
      ningguang burst, walk;
    case .ningguang.skill.ready:
      ningguang skill, dash;
    case .state == normal_attack_state:
      switch .ningguang.prevAttack {
      case c_right:
	ningguang walk;
      default:
	ningguang charge;
      }
    default:
      ningguang attack;
    }
  } 
  print("end");
}
Calculating… This can take up to a minute.