Ningguang / Fischl / Furina / Xilonen

66,211 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

The source reports 65,432 DPS for one rotation under its own conditions.

Score your own build

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Sources

Rotation script (gcsim)
fn rand_delay(mean, stddev, min, max) {
  
  let del = randnorm() * stddev + mean;

  if del < min {
    del = min;
  } else if del > max {
    del = max;
  }

  delay(del);
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if action_id == .action.dash || action_id == .action.walk {
  	pick_up_crystallize("any"); 
  }
  
  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }
  if action_id == .action.swap {

    rand_delay(14, 4, 6, 20);
  } else if prev_action_id == .action.attack && action_id == .action.attack {
    
  } else if prev_action_id == .action.attack && action_id == .action.charge {
    
  } else if prev_action_id == .action.swap && action_id == .action.burst {
    
  } else if prev_action_id != .action.swap  {

    rand_delay(2, 4, 0, 8);
  } else if prev_action_id == .action.swap {

    rand_delay(12, 6, 6, 18);
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
active xilonen;
for let i=0; i<3; i=i+1 {
  xilonen burst;
  furina skill, dash, burst;
  fischl attack, skill;
  xilonen skill, attack:2;
  pick_up_crystallize("any");
  ningguang attack, skill, dash, attack, charge, burst, walk, charge, attack, walk, attack, charge;
  
  fischl attack:2, burst;
  xilonen skill, attack:2;
  pick_up_crystallize("any");
  ningguang attack, skill, dash, attack, walk, attack, charge, burst, walk, attack, charge;
}
Calculating… This can take up to a minute.