44,952 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 44,463 DPS for one rotation under its own conditions.
Score your own build
Only characters in the Character Showcase of your in-game profile can be loaded. Turn on "Show Character Details".
Sources
Rotation script (gcsim)
active zhongli;
let normal_attack_state = 1;
let c_left = 0;
let c_twirl = 2;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if action_id == .action.dash {
pick_up_crystallize("any");
}
return _execute_action(char_id, action_id, p);
}
for {
if !.albedo.elevator && .albedo.swap.ready {
albedo skill, attack;
} else if !.zhongli.tags.shielded && .zhongli.swap.ready {
zhongli skill[hold=1], dash;
} else if .bennett.burst.ready && .bennett.swap.ready {
bennett skill, burst;
} else if .ningguang.skill.ready && .ningguang.swap.ready &&
(!.status.bennettburst || .ningguang.mods.bennett-field) {
ningguang skill, dash;
} else if .ningguang.burst.ready && .ningguang.swap.ready {
ningguang burst, walk;
} else if .ningguang.jadeCount == 7 && .ningguang.swap.ready {
ningguang charge;
} else if .ningguang.onfield && .state == normal_attack_state {
if .ningguang.prevAttack == c_left || .ningguang.prevAttack == c_twirl {
ningguang charge;
} else {
ningguang walk;
}
} else {
ningguang attack;
}
}