Neuvillette / Yae Miko / Kaedehara Kazuha / Zhongli

48,801 DPS

Dihitung seperti hasilmu, melawan musuh yang sama dengan rotasi diulang, memakai build dari konfigurasi gcsim komunitas asal rotasi ini. Build kamu sendiri akan mendapat skor yang berbeda.

Sumber melaporkan 48,856 DPS untuk satu rotasi dengan kondisinya sendiri.

Hitung build kamu sendiri

Hanya karakter di Showcase Karakter pada profil dalam game yang bisa dimuat. Aktifkan "Tampilkan Detail Karakter".

Sumber

Skrip rotasi (gcsim)
fn rand_delay(mean, stddev) {
  let del = randnorm() * stddev + mean;
  if del > (mean + mean) {
    del = mean + mean;
  }
  delay(del);
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }

  if action_id == .action.swap {
    
    rand_delay(12, 3);
  } else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
    
    rand_delay(3, 1);
  } else if prev_action_id != .action.attack {
    
    rand_delay(3, 1);
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
 
 active neuvillette;
 
 for let x=0; x<4; x=x+1 {
neuvillette attack;
 kazuha burst;
 zhongli skill[hold=1], dash, dash, attack;
 
 for let k=0; k<10; k=k+1 {
   if .gadgets.crystallizeshard.hydro > 0 { pick_up_crystallize("hydro"); break; }
   else if .gadgets.crystallizeshard.electro > 0 { pick_up_crystallize("electro"); break; }
   wait(1);
 }
 yae skill:3;
 kazuha skill, high_plunge;
 neuvillette skill, charge, burst, charge;
 zhongli skill[hold=1], dash, dash, attack;
 
 for let k=0; k<10; k=k+1 {
   if .gadgets.crystallizeshard.hydro > 0 { pick_up_crystallize("hydro"); break; }
   else if .gadgets.crystallizeshard.electro > 0 { pick_up_crystallize("electro"); break; }
   wait(1);
 }
 kazuha skill, high_plunge;
 yae skill:3;
 neuvillette charge, skill, charge;
}
wait(173);
Menghitung… Ini bisa memakan waktu hingga satu menit.