Neuvillette / Yae Miko / Kaedehara Kazuha / Zhongli

48,801 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

The source reports 48,856 DPS for one rotation under its own conditions.

Score your own build

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Sources

Rotation script (gcsim)
fn rand_delay(mean, stddev) {
  let del = randnorm() * stddev + mean;
  if del > (mean + mean) {
    del = mean + mean;
  }
  delay(del);
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }

  if action_id == .action.swap {
    
    rand_delay(12, 3);
  } else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
    
    rand_delay(3, 1);
  } else if prev_action_id != .action.attack {
    
    rand_delay(3, 1);
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
 
 active neuvillette;
 
 for let x=0; x<4; x=x+1 {
neuvillette attack;
 kazuha burst;
 zhongli skill[hold=1], dash, dash, attack;
 
 for let k=0; k<10; k=k+1 {
   if .gadgets.crystallizeshard.hydro > 0 { pick_up_crystallize("hydro"); break; }
   else if .gadgets.crystallizeshard.electro > 0 { pick_up_crystallize("electro"); break; }
   wait(1);
 }
 yae skill:3;
 kazuha skill, high_plunge;
 neuvillette skill, charge, burst, charge;
 zhongli skill[hold=1], dash, dash, attack;
 
 for let k=0; k<10; k=k+1 {
   if .gadgets.crystallizeshard.hydro > 0 { pick_up_crystallize("hydro"); break; }
   else if .gadgets.crystallizeshard.electro > 0 { pick_up_crystallize("electro"); break; }
   wait(1);
 }
 kazuha skill, high_plunge;
 yae skill:3;
 neuvillette charge, skill, charge;
}
wait(173);
Calculating… This can take up to a minute.