167,282 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
This team's rotation is not validated yet. The score may change.
A member of this team is not in gcsim yet and is calculated with Gscouter's own implementation. The score may change.
No community gcsim config exists for this team yet, so its rotation was written from a community guide. The score may change.
Score your own build
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Sources
Rotation script (gcsim)
# Linnea quick guide, Linnea / Nefer / Lauma / Columbina:
# (Nefer N1)1 > Columbina E Q > Linnea 5[E](Q)2 > Lauma (N1)1 hEQ >
# Nefer E 3[CD] E 3[CD] (Q)
# 1 first rotation only, for Verdant Dew stacking; 2 if healing is needed
# Linnea's Ultimate Power Form is one press and three recasts in gcsim
# (the guide's 5[E]); a further press would wait for the 18 s cooldown.
# Her burst is left out: no healing is needed, and on the fork it stops
# Lumi's attacks (design §5.4). Nefer's charged attacks are held (Slither)
# until Verdant Dew turns them into Phantasm Performance.
active nefer;
let first = 1;
if first == 1 {
nefer attack;
}
columbina skill;
if .columbina.burst.ready {
columbina burst;
}
linnea skill, skill, skill, skill;
if first == 1 {
lauma attack;
first = 0;
}
if .dew > 0 {
lauma skill[hold=1];
} else {
lauma skill;
}
if .lauma.burst.ready {
lauma burst;
}
nefer skill, charge[hold=150], dash, charge[hold=150], dash, charge[hold=150], dash,
skill, charge[hold=150], dash, charge[hold=150], dash, charge[hold=150];
if .nefer.burst.ready {
nefer burst;
}