56,916 DPS
與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。
來源在其自身條件下回報單次循環為 56,014 DPS。
用自己的練度計算
只能載入遊戲內個人資料中「角色展示櫃」裡的角色。請開啟「顯示角色詳情」。
來源
循環腳本(gcsim)
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if action_id == .action.dash {
pick_up_crystallize("any");
}
return _execute_action(char_id, action_id, p);
}
active zhongli;
for let x = 0; x < 4; x = x + 1 {
zhongli skill[hold_nostele=1], dash;
while !.zhongli.mods.favonius-cd {
zhongli attack;
}
navia burst;
furina skill, dash, burst;
while !.furina.mods.favonius-cd {
furina attack;
}
xianyun skill, low_plunge, burst;
pick_up_crystallize("any");
navia skill[hold=1];
for let h = 4; h > 0; h = h - 1 {
navia jump;
if .airborne {
navia high_plunge[collision=rand()>0.5], dash;
}
}
zhongli attack:3;
for let n=0; n<2; n=n+1 {
if !.zhongli.mods.favonius-cd {
zhongli attack;
}
}
navia skill[hold=1];
for let h = 4; h > 0; h = h - 1 {
navia jump;
if .airborne {
navia high_plunge[collision=rand()>0.5], dash;
}
}
}