61,762 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 65,299 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if action_id == .action.dash || ( char_id == .keys.char.yelan && action_id == .action.skill ) || ( char_id == .keys.char.bennett && action_id == .action.burst ) {
pick_up_crystallize("any");
}
return _execute_action(char_id, action_id, p);
}
active navia;
emilie skill;
bennett skill;
for let i=0; i<4; i=i+1 {
zhongli skill[hold=1], dash;
if i > 0 {
while .zhongli.mods.favonius-cd == 0 {
zhongli attack;
if .zhongli.normal == 4 {
zhongli dash;
}
}
} else {
navia skill;
}
if .navia.burst.ready && .navia.energy == .navia.energymax {
navia burst;
}
bennett skill, burst;
if .emilie.burst.ready && .emilie.energy == .emilie.energymax {
emilie burst;
} else {
emilie skill, dash;
}
navia skill[hold=1], attack:3, dash, attack:2;
bennett skill, dash;
navia skill[hold=1], attack:3, dash, attack:2;
}