59,854 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 63,707 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if action_id == .action.dash {
pick_up_crystallize("any");
}
return _execute_action(char_id, action_id, p);
}
active bennett;
for let x=0; x<4; x=x+1 {
bennett skill, burst;
if.navia.burst.ready{
navia burst;
}
if.xiangling.burst.ready{
xiangling burst, skill, dash;
} else {
xiangling attack, skill, dash, attack;
}
while !.xl.mods.favonius-cd {
xl attack;
}
if!.chiori.skill.ready&&.chiori.burst.ready{
chiori burst;
} else {
chiori attack;
}
chiori skill:2;
if.navia.burst.ready{
navia burst;
}
navia skill[hold=1], attack:3, dash, attack:2;
if.navia.burst.ready{
navia burst;
}
navia skill[hold=1], attack:3, dash, attack:2;
if.navia.skill.ready {
navia skill[hold=1], attack:3, dash, attack:2;
}
}