54,919 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 62,502 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if action_id == .action.dash || ( char_id == .keys.char.xilonen && action_id == .action.skill ) || ( char_id == .keys.char.shenhe && action_id == .action.skill ) || ( char_id == .keys.char.rosaria && action_id == .action.skill ) {
pick_up_crystallize("any");
}
return _execute_action(char_id, action_id, p);
}
active navia;
rosaria skill;
for let i = 0; i < 4; i = i + 1 {
if !is_even(i) {
xilonen burst;
}
xilonen skill, attack:2;
navia burst;
shenhe skill, burst;
rosaria skill, burst;
if i == 0 {
navia skill[hold=1], attack:2, dash, attack:2, dash, attack:2;
} else {
navia skill[hold=0], attack:2, dash, attack:2, dash, attack:2;
}
if i == 0 {
shenhe skill, attack;
} else {
shenhe attack, skill, attack;
}
rosaria skill;
if i == 0 {
navia skill[hold=0], attack:2, dash, attack:2, skill;
} else if i == 3 {
navia skill[hold=0], attack:2, dash, attack:2, skill;
} else {
navia skill[hold=0], attack:2, dash, attack:2, dash, attack:2;
}
}