Navia / Noelle / Fischl / Furina

49,531 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

The source reports 50,326 DPS for one rotation under its own conditions.

Score your own build

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Sources

Rotation script (gcsim)
let crystallize_logic = 2;
let crystallize_delay = 6;
let _pick_up_crystallize = pick_up_crystallize;
fn pick_up_crystallize(element string) {
	let result = _pick_up_crystallize(element);
	if result { delay(crystallize_delay); }
	return result;
}
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
	switch crystallize_logic {
		case 1: pick_up_crystallize("any");
		case 2: switch {
			case char_id == .keys.char.fischl && action_id == .action.burst:
				pick_up_crystallize("any");
			case char_id == .keys.char.noelle && action_id == .action.dash:
				pick_up_crystallize("any");
		}
	}
	return _execute_action(char_id, action_id, p);
}
active fischl;
for {
	switch {
		case .fischl.skill.ready && .fischl.swap.ready && !.fischl.oz:
			fischl skill, attack;
		case .fischl.burst.ready && .fischl.swap.ready && !.fischl.oz:
			fischl attack:2, burst;
		case .navia.burst.ready && .navia.swap.ready:
			navia burst;
		case .furina.burst.ready && .furina.swap.ready:
			if .furina.skill.ready { furina skill; }
			furina burst;
		case .furina.skill.ready && .furina.swap.ready && !.furina.status.furina-skill:
			furina skill;
		case .navia.skill.ready && .navia.swap.ready && (.navia.shrapnel+.gadgets.crystallizeshard.all >= 6):
			if .navia.shrapnel >= 6 {
				navia skill;
			} else { navia skill[hold=1]; }
			navia attack:3;
		case .noelle.burst.ready && .noelle.swap.ready && !.noelle.status.noelle-burst:
			noelle burst;
		case .noelle.skill.ready && .noelle.onfield:
			noelle skill;
		case .noelle.normal == 4:
			noelle dash;
		case .noelle.status.noelle-burst:
			noelle attack;
		
		case .navia.onfield:
			navia attack;
		case .noelle.onfield:
			noelle attack;
		case .fischl.onfield:
			fischl attack;
		case .furina.onfield:
			furina attack;
	}
}
Calculating… This can take up to a minute.