71,562 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 69,598 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if action_id == .action.dash || ( char_id == .keys.char.yelan && action_id == .action.skill ) {
pick_up_crystallize("any");
}
return _execute_action(char_id, action_id, p);
}
fn naviaSkill() {
if .navia.shrapnel >=3 {
navia skill;
} else {
navia skill[hold=1];
}
}
active navia;
for let i=0; i<4; i=i+1 {
furina skill, dash, burst;
esco skill, burst;
navia burst;
yelan burst, attack, skill, attack;
naviaSkill();
navia attack:2, dash, attack:2, dash, attack:2;
navia skill, attack:2, dash, attack:2, dash, attack:2;
yelan attack, skill, attack:2;
if is_even(i) {
navia skill, attack:2;
} else {
yelan attack:2;
}
}