59,870 DPS
與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。
來源在其自身條件下回報單次循環為 62,956 DPS。
用自己的練度計算
只能載入遊戲內個人資料中「角色展示櫃」裡的角色。請開啟「顯示角色詳情」。
來源
循環腳本(gcsim)
fn rand_delay(mean, stddev) {
let del = randnorm() * stddev + mean;
if del > (mean + mean) {
del = mean + mean;
}
delay(del);
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if prev_char_id != char_id && action_id != .action.swap {
execute_action(char_id, .action.swap, []);
}
if action_id == .action.swap {
rand_delay(12, 3);
}
prev_char_id = char_id;
prev_action_id = action_id;
return _execute_action(char_id, action_id, p);
}
active furina;
for let i=0; i<4; i=i+1 {
furina skill, dash, attack; pick_up_crystallize("any");
fischl attack:2, skill, dash; pick_up_crystallize("any");
navia burst;
furina burst;
baizhu skill, burst;
print(.navia.shrapnel);
navia skill[hold=1], attack:3, dash; pick_up_crystallize("any");
navia attack:2;
fischl attack:2, burst; pick_up_crystallize("any");
print(.navia.shrapnel);
navia skill[hold=1], attack:3, dash; pick_up_crystallize("any");
navia attack:2;
baizhu skill, dash, attack; pick_up_crystallize("any");
print(.navia.shrapnel);
if !.navia.skill.ready {
navia attack, dash; pick_up_crystallize("any");
}
navia skill[hold=1], attack:3, dash; pick_up_crystallize("any");
navia attack:2;
}