56,662 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 56,132 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if action_id == .action.dash {
pick_up_crystallize("any");
}
return _execute_action(char_id, action_id, p);
}
active navia;
for let x = 0; x < 4; x = x + 1 {
navia burst;
furina skill, dash, burst;
charlotte attack, skill, burst, attack;
while !.charlotte.mods.favonius-cd {
charlotte attack;
}
chiori skill:2;
navia skill[hold=1], attack:3, dash, attack:2;
if .chiori.burst.ready && (.chiori.energy == .chiori.energymax) {
chiori burst;
} else {
chiori attack:3;
}
charlotte attack:3, dash;
while !.charlotte.mods.favonius-cd {
charlotte attack;
}
navia skill[hold=1], attack:3, dash, attack:2;
if .navia.skill.ready {
navia skill[hold=1];
}
}