54,414 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 57,275 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if action_id == .action.dash {
pick_up_crystallize("any");
}
return _execute_action(char_id, action_id, p);
}
active navia;
navia skill;
for let x=0; x<4; x=x+1 {
if .navia.burst.ready {
navia burst;
}
ning skill, dash, attack;
bennett skill, burst;
if .fischl.skill.ready{
fischl attack, skill;
} else {
fischl attack:2, burst; pick_up_crystallize("any");
}
ningguang burst, walk, skill, dash;
ningguang attack, charge;
print(.navia.shrapnel);
navia skill[hold=1], attack:3, dash, attack:2;
bennett skill, attack;
print(.navia.shrapnel);
navia skill[hold=1], attack:3;
}