63,600 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 70,895 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if action_id == .action.dash {
pick_up_crystallize("any");
}
return _execute_action(char_id, action_id, p);
}
active navia;
navia skill;
for let x = 0; x < 4; x = x + 1 {
if .navia.burst.ready {
navia burst;
} else {
chiori burst;
}
chiori skill:2;
xianyun skill, low_plunge, burst;
bennett skill, burst;
navia skill[hold=1];
for let h = 4; h > 0; h = h - 1 {
navia jump;
if .airborne {
navia high_plunge[collision=rand()>0.5], dash;
}
}
bennett skill, attack;
navia skill;
for let h = 4; h > 0; h = h - 1 {
navia jump;
if .airborne {
navia high_plunge[collision=rand()>0.5], dash;
}
}
}