49,607 DPS
与你的结果计算方式相同(同一敌人、循环重复),使用该循环来源的社区 gcsim 配置中的练度。你自己的练度得分会有所不同。
来源在其自身条件下报告单次循环为 102,445 DPS。
用自己的练度计算
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来源
循环脚本(gcsim)
active nahida;
for let i=0; i<4; i=i+1 {
nahida skill, burst, attack;
fischl skill, attack;
beidou skill[counter=1], burst;
kazuha attack, skill[hold=1], high_plunge, burst, attack;
fischl attack:2, burst;
nahida attack:2, skill,
attack:3, dash,
attack:3, dash,
attack:3, dash,
attack:3, dash,
attack:2, charge;
beidou skill, attack:2;
kazuha skill, high_plunge, attack:2;
}
高命座循环
适用于C2 枫原万叶, C3 纳西妲。计算分数时也会运行这些循环,并取对该配装最好的一个。
循环脚本(gcsim)
fn rand_delay(mean, stddev) {
let del = randnorm() * stddev + mean;
if del > (mean + mean) {
del = mean + mean;
}
delay(del);
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if prev_char_id != char_id && action_id != .action.swap {
execute_action(char_id, .action.swap, []);
}
if action_id == .action.swap {
rand_delay(6, 2);
}
prev_char_id = char_id;
prev_action_id = action_id;
return _execute_action(char_id, action_id, p);
}
active fischl;
for let r = 5; r > 0; r = r - 1 {
let src = f();
let counter_chance = rand();
fischl skill, attack;
if !.nahida.mods.instructor-4pc && .nahida.skill.ready {
nahida skill, attack;
}
if counter_chance <= 0.1 {
beidou skill[counter=2];
} else if counter_chance <= 0.5 {
beidou skill[counter=1];
} else {
beidou skill;
}
beidou burst;
delay(17);
kazuha attack, skill, high_plunge, attack, burst, attack;
fischl attack, aim[hold=0], burst;
kazuha attack, skill, high_plunge, attack;
while f() - src <= 20.5 * 60 {
if .fischl.normal > 2 {
fischl aim[hold=0];
} else if !.nahida.mods.instructor-4pc && .nahida.skill.ready && .nahida.swap.ready {
nahida skill, attack;
} else {
fischl attack;
}
}
}