99,941 DPS
與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。
來源在其自身條件下回報單次循環為 102,974 DPS。
用自己的練度計算
只能載入遊戲內個人資料中「角色展示櫃」裡的角色。請開啟「顯示角色詳情」。
來源
循環腳本(gcsim)
fn mualani_combo(attacks_number) {
while .mualani.nightsoul.state {
for let k=0; k<attacks_number; k=k+1 {
while .mualani.momentum < 3 {
mualani walk[f=1];
}
mualani attack;
}
break;
}
mualani walk[f=1];
}
active mona;
for let i=0; i<4; i=i+1 {
mona skill, burst, attack:4;
if !.aetherpyro.skill.ready && .aetherpyro.burst.ready {
aetherpyro burst;
}
while .aetherpyro.skill.cd > 27 {
aetherpyro attack;
}
aetherpyro skill, attack;
wait(35);
sucrose attack, dash, skill;
mualani skill;
if .mualani.burst.ready {
mualani walk[f=1];
mualani burst;
mualani_combo(2);
} else {
mualani_combo(3);
}
}
高命座循環
適用於C1 瑪拉妮, C4 莫娜。計算分數時也會執行這些循環,並取對該配裝最好的一個。
循環腳本(gcsim)
fn mualani_n1_func() {
while .mualani.nightsoul.state {
for let k=0; k<1; k=k+1 {
while .mualani.momentum < 3 {
mualani walk[f=1];
}
mualani attack;
}
break;
}
mualani walk[f=1];
}
active mona;
for let i=0; i<4; i=i+1 {
mona skill;
aetherpyro skill, attack:1;
mona burst, attack:2;
sucrose skill, attack:1;
mualani skill;
mualani_n1_func();
mualani skill, burst[travel=0];
mona attack:3;
if .sucrose.skill.ready {
sucrose skill, dash, attack:2;
} else {
sucrose attack, charge;
}
aetherpyro burst;
mualani skill;
mualani_n1_func();
}
適用於C2 瑪拉妮, C4 莫娜。計算分數時也會執行這些循環,並取對該配裝最好的一個。
循環腳本(gcsim)
fn mualani_nX_func(attacks_number) {
while .mualani.nightsoul.state {
for let k=0; k<attacks_number; k=k+1 {
while .mualani.momentum < 3 {
mualani walk[f=1];
}
mualani attack;
}
break;
}
}
active mona;
for let i=0; i<4; i=i+1 {
mona skill; wait(120); mona burst, attack;
sucrose skill, dash;
aetherpyro skill, attack:1;
mualani skill;
mualani_nX_func(1);
mualani skill, burst[travel=0];
mona attack:1, charge;
if .sucrose.skill.ready {
sucrose skill, dash;
} else {
sucrose attack, dash;
}
aetherpyro burst;
mualani skill;
mualani_nX_func(2);
mualani walk[f=1];
}
適用於C2 莫娜。計算分數時也會執行這些循環,並取對該配裝最好的一個。
循環腳本(gcsim)
active mona;
fn mualani_combo2() {
while .mualani.nightsoul.state {
for let k=0; k<2; k=k+1 {
while .mualani.momentum < 3 {
mualani walk[f=1];
}
mualani attack;
}
break;
}
mualani walk[f=1];
}
fn mualani_combo3() {
while .mualani.nightsoul.state {
for let k=0; k<3; k=k+1 {
while .mualani.momentum < 3 {
mualani walk[f=1];
}
mualani attack;
}
break;
}
mualani walk[f=1];
}
for let i=0; i<6; i=i+1 {
mona skill, attack, burst, attack;
wait(17);
mona attack:3;
while !.luminepyro.skill.ready {
mona attack;
}
luminepyro skill;
delay(29);
sucrose skill;
mualani skill;
if .mualani.burst.ready {
mualani walk, burst;
mualani_combo2();
} else {
mualani_combo3();
}
}