88,492 DPS
與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。
來源在其自身條件下回報單次循環為 94,175 DPS。
用自己的練度計算
只能載入遊戲內個人資料中「角色展示櫃」裡的角色。請開啟「顯示角色詳情」。
來源
循環腳本(gcsim)
active mavuika;
fn mualani_combo2() {
while .mualani.nightsoul.state {
for let k=0; k<2; k=k+1 {
while .mualani.momentum < 3 {
mualani walk[f=1];
}
mualani attack;
}
break;
}
}
fn mualani_combo3() {
while .mualani.nightsoul.state {
for let k=0; k<3; k=k+1 {
while .mualani.momentum < 3 {
mualani walk[f=1];
}
mualani attack;
}
break;
}
}
for let i=0; i<5; i=i+1 {
mona attack, skill;
mavuika burst, charge, dash, charge, dash, charge, skill;
if is_even(i) {
mona attack:2;
}
mona burst;
sucrose skill, dash;
if .sucrose.burst.ready {
sucrose burst;
}
mualani skill;
if .mualani.burst.ready {
mualani walk, burst;
mualani_combo2();
}
else {
mualani_combo3();
}
}
高命座循環
適用於C1 瑪拉妮, C4 莫娜。計算分數時也會執行這些循環,並取對該配裝最好的一個。
循環腳本(gcsim)
active mavuika;
fn mualani_combo1() {
while .mualani.nightsoul.state {
for let k=0; k<1; k=k+1 {
while .mualani.momentum < 3 {
mualani walk[f=1];
}
mualani attack;
}
break;
}
}
fn mualani_combo2() {
while .mualani.nightsoul.state {
for let k=0; k<2; k=k+1 {
while .mualani.momentum < 3 {
mualani walk[f=1];
}
mualani attack;
}
break;
}
}
fn mualani_combo3() {
while .mualani.nightsoul.state {
for let k=0; k<3; k=k+1 {
while .mualani.momentum < 3 {
mualani walk[f=1];
}
mualani attack;
}
break;
}
}
for let i=0; i<4; i=i+1 {
mona attack, skill;
mavuika burst, skill;
mona burst, attack;
sucrose skill, dash, attack;
mualani skill;
mualani_combo1();
mualani skill, walk, burst[travel=0];
mona attack, walk, charge;
sucrose attack, skill;
if .sucrose.burst.ready {
sucrose burst;
} else {
sucrose charge;
}
mualani skill;
mualani_combo1();
mualani skill;
}
適用於C4 莫娜。計算分數時也會執行這些循環,並取對該配裝最好的一個。
循環腳本(gcsim)
active mavuika;
fn mualani_combo2() {
while .mualani.nightsoul.state {
for let k=0; k<2; k=k+1 {
while .mualani.momentum < 3 {
mualani walk[f=1];
}
mualani attack;
}
break;
}
mualani walk[f=1];
}
fn mualani_combo3() {
while .mualani.nightsoul.state {
for let k=0; k<3; k=k+1 {
while .mualani.momentum < 3 {
mualani walk[f=1];
}
mualani attack;
}
break;
}
mualani walk[f=1];
}
for let i=0; i<6; i=i+1 {
mona skill;
if .mav.burst.ready {
mav burst, skill, attack;
} else {
mav charge, skill[hold=1];
}
mona burst, attack;
sucrose skill, dash;
if .sucrose.burst.ready {
sucrose burst;
}
mualani skill;
if .mualani.burst.ready {
mualani walk, burst;
mualani_combo2();
}
else {
mualani_combo3();
}
}