Mavuika / Iansan / Citlali / Xilonen

Experimental

69,015 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

This team's rotation is not validated yet. The score may change.
No community gcsim config exists for this team yet, so its rotation was written from a community guide. The score may change.

Score your own build

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Sources

Rotation script (gcsim)
# KQM Iansan quick guide, Iansan / Mavuika / Citlali / Bennett or Xilonen:
#   Mavuika tE > Xilonen E(Q) N2 > Iansan ECQ > Citlali EQ N1 > Mavuika [combo]
# Iansan's skill turns her next attack into Swift Stormflight, her
# enhanced charged attack (gcsim: skill, charge). Mavuika's burst combo
# (dash-cancelled charged attacks) is the one of the community config
# behind Mavuika / Citlali / Xilonen / Bennett (db.kqm.gg cdz8FgbKf7wk);
# the guide links Mavuika's Melt combos, which it follows.
fn mav_dc_cancel(d_travel_f) {
  if d_travel_f < 6 {
    d_travel_f = 6;
  }
  let dash_ns = 10;
  let base_cons = 0.9;
  let base_tick_rate = 6;
  while !.mavuika.dash.ready {
    wait(1);
  }
  let d_ticks = d_travel_f / base_tick_rate + 1;
  let ns_consumed = dash_ns + base_cons * d_ticks;
  if .mavuika.nightsoul.points > ns_consumed || .mavuika.status.mavuika-burst {
    mavuika dash[charge_cancel=1, travel=d_travel_f], charge;
  } else {
    mavuika jump;
  }
}
# Iansan's burst restores Nightsoul points from the active character's
# movement, which gcsim counts only when the rotation reports it. For
# her higher ATK buff, a reviewer who plays the characters says Mavuika
# keeps it nearly always at its maximum. So the time after each of
# Mavuika's actions reports movement at 9 m/s, the speed at which the
# buff stays up in the Iansan teams that report movement (design §5.4).
let _last = f();
let _prev = -1;
let _ea = execute_action;
fn execute_action(c number, a number, p map) {
  let now = f();
  if _prev == .keys.char.mavuika {
    movement(9 * (now - _last) / 60);
  }
  _last = now;
  _prev = c;
  return _ea(c, a, p);
}
active mavuika;
mavuika skill;
xilonen skill, attack:2;
pick_up_crystallize("pyro");
iansan skill, charge, burst;
citlali skill, burst, attack;
mavuika burst;
mavuika charge;
mav_dc_cancel(6); mavuika charge:2, charge[hold=6], charge[final=1];
mav_dc_cancel(6); mavuika charge[final=1];
mav_dc_cancel(6); mavuika charge[final=1];
mav_dc_cancel(6); mavuika charge[final=1];
Calculating… This can take up to a minute.