75,074 DPS
Berechnet wie deine Ergebnisse, gegen denselben Gegner mit wiederholter Rotation, mit dem Build aus der gcsim-Konfiguration der Community, aus der die Rotation stammt. Dein eigener Build erzielt eine andere Wertung.
Die Rotation dieses Teams ist noch nicht geprüft. Der Wert kann sich ändern.
Für dieses Team gibt es noch keine gcsim-Konfiguration der Community, daher wurde seine Rotation nach einem Community-Guide geschrieben. Der Wert kann sich ändern.
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Rotationsskript (gcsim)
# KQM Iansan quick guide, Iansan / Mavuika / Citlali / Bennett or Xilonen:
# Mavuika tE > Bennett EQ > Iansan ECQ > Citlali EQ N1 > Mavuika [combo]
# Iansan's skill turns her next attack into Swift Stormflight, her
# enhanced charged attack (gcsim: skill, charge). Mavuika's burst combo
# (dash-cancelled charged attacks) is the one of the community config
# behind Mavuika / Citlali / Xilonen / Bennett (db.kqm.gg cdz8FgbKf7wk);
# the guide links Mavuika's Melt combos, which it follows.
fn mav_dc_cancel(d_travel_f) {
if d_travel_f < 6 {
d_travel_f = 6;
}
let dash_ns = 10;
let base_cons = 0.9;
let base_tick_rate = 6;
while !.mavuika.dash.ready {
wait(1);
}
let d_ticks = d_travel_f / base_tick_rate + 1;
let ns_consumed = dash_ns + base_cons * d_ticks;
if .mavuika.nightsoul.points > ns_consumed || .mavuika.status.mavuika-burst {
mavuika dash[charge_cancel=1, travel=d_travel_f], charge;
} else {
mavuika jump;
}
}
# Iansan's burst restores Nightsoul points from the active character's
# movement, which gcsim counts only when the rotation reports it. For
# her higher ATK buff, a reviewer who plays the characters says Mavuika
# keeps it nearly always at its maximum. So the time after each of
# Mavuika's actions reports movement at 9 m/s, the speed at which the
# buff stays up in the Iansan teams that report movement (design §5.4).
let _last = f();
let _prev = -1;
let _ea = execute_action;
fn execute_action(c number, a number, p map) {
let now = f();
if _prev == .keys.char.mavuika {
movement(9 * (now - _last) / 60);
}
_last = now;
_prev = c;
return _ea(c, a, p);
}
active mavuika;
mavuika skill;
bennett skill, burst;
iansan skill, charge, burst;
citlali skill, burst, attack;
mavuika burst;
mavuika charge;
mav_dc_cancel(6); mavuika charge:2, charge[hold=6], charge[final=1];
mav_dc_cancel(6); mavuika charge[final=1];
mav_dc_cancel(6); mavuika charge[final=1];
mav_dc_cancel(6); mavuika charge[final=1];