35,602 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 88,345 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
active bennett;
let normal_animation = 1;
let charge_animation = 2;
for let i=0; i<4; i=i+1 {
let src = f();
let counter_chance = rand();
let funnel = 0;
bennett skill, burst;
if .fischl.burst.ready {
fischl attack:2, burst;
} else {
fischl skill, attack;
}
if counter_chance <= 0.1 {
beidou skill[counter=2];
} else if counter_chance <= 0.5 {
beidou skill[counter=1];
} else {
beidou skill;
}
beidou burst;
klee attack, burst, walk;
while f() - src <= 20 * 60 {
if .klee.skill.ready {
klee attack, skill[bounce=3, mine=8], jump;
} else if .klee.onfield && .state == normal_animation && ( .stam >= 50 || .status.kleespark ) {
klee charge;
} else if .klee.onfield && .klee.normal > 1 && .state == normal_animation {
klee walk;
} else if !.status.kleeq && .bennett.skill.ready && !.status.bennettburst && !funnel && ( .bennett.energy < 50 || .klee.energy < 50 ) {
bennett skill, attack:2;
funnel = 1;
} else {
klee attack;
}
}
if .klee.onfield && .state == charge_animation {
klee attack;
}
}