48,562 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 51,361 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
let waitForCA = 0;
active klee;
klee attack;
for let x = 0; x < 5; x = x + 1 {
waitForCA = 0;
zhongli skill[hold=1], dash, attack;
while !pick_up_crystallize("pyro") {
if !.zhongli.mods.favonius-cd {
zhongli attack;
} else {
wait(1);
}
}
chiori skill:2;
bennett skill, burst;
if .klee.skill.ready {
klee attack, skill[bounce=3, mine=8];
if .klee.burst.ready && .klee.energy == .klee.energymax {
klee burst, walk;
} else {
klee jump;
}
} else if .klee.burst.ready && .klee.energy == .klee.energymax {
klee attack, burst, walk;
}
for let n1c = 0; n1c < 3; n1c = n1c + 1 {
klee attack[travel=6], charge;
}
for let n2c = 0; n2c < 4; n2c = n2c + 1 {
klee attack, walk, attack[travel=6];
if .stam >= 50 || .status.kleespark {
klee charge;
} else {
klee walk, attack, walk;
}
}
if .previous-action == .action.charge {
klee attack;
waitForCA = 1;
}
}
if waitForCA {
wait(25);
}