21,553 DPS
與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。
來源在其自身條件下回報單次循環為 22,367 DPS。
用自己的練度計算
只能載入遊戲內個人資料中「角色展示櫃」裡的角色。請開啟「顯示角色詳情」。
來源
循環腳本(gcsim)
fn rand_delay(mean, stddev, min, max) {
let del = randnorm() * stddev + mean;
if del < min {
del = min;
} else if del > max {
del = max;
}
delay(del);
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if prev_char_id != char_id && action_id != .action.swap {
execute_action(char_id, .action.swap, []);
}
if action_id == .action.swap {
rand_delay(14, 4, 6, 20);
} else if prev_action_id == .action.attack && action_id == .action.attack {
} else if prev_action_id == .action.attack && action_id == .action.charge {
} else if prev_action_id == .action.swap && action_id == .action.burst {
} else if prev_action_id != .action.swap {
rand_delay(2, 4, 0, 8);
} else if prev_action_id == .action.swap {
rand_delay(12, 6, 6, 18);
}
prev_char_id = char_id;
prev_action_id = action_id;
return _execute_action(char_id, action_id, p);
}
active klee;
for let i=0; i<4; i=i+1 {
klee skill[bounce=3, mine=8, mine_delay=700], attack[travel=6], charge;
if .klee.skill.ready {
klee attack, skill[bounce=3, mine=8, mine_delay=550], jump;
}
kazuha burst;
kirara skill[short_hold=1], burst[hits=10, mine_delay=250];
aloy skill[bomblets=6, bomb_delay=50], attack;
if .aloy.skill.ready {
aloy skill[bomblets=6, bomb_delay=20];
}
kazuha skill, high_plunge;
aloy burst;
kirara skill, attack;
if .klee.burst.ready {
klee burst;
} else {
klee attack[travel=6], charge;
}
klee attack[travel=6], charge, attack[travel=6], charge, attack[travel=6], charge, attack[travel=6], charge;
}