Klee / Aloy / Kirara / Kaedehara Kazuha

21,553 DPS

Calcolato come i tuoi risultati, contro lo stesso nemico ripetendo la rotazione, con la build della configurazione gcsim della community da cui proviene la rotazione. La tua build otterrà un punteggio diverso.

La fonte riporta 22,367 DPS per una rotazione nelle proprie condizioni.

Calcola la tua build

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Fonti

Script della rotazione (gcsim)
fn rand_delay(mean, stddev, min, max) {
  
  let del = randnorm() * stddev + mean;

  if del < min {
    del = min;
  } else if del > max {
    del = max;
  }

  delay(del);
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }
  if action_id == .action.swap {

    rand_delay(14, 4, 6, 20);
  } else if prev_action_id == .action.attack && action_id == .action.attack {
    
  } else if prev_action_id == .action.attack && action_id == .action.charge {
    
  } else if prev_action_id == .action.swap && action_id == .action.burst {
    
  } else if prev_action_id != .action.swap  {

    rand_delay(2, 4, 0, 8);
  } else if prev_action_id == .action.swap {

    rand_delay(12, 6, 6, 18);
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
active klee;
for let i=0; i<4; i=i+1 {

  klee skill[bounce=3, mine=8, mine_delay=700], attack[travel=6], charge;
  if .klee.skill.ready {
    klee attack, skill[bounce=3, mine=8, mine_delay=550], jump;
  }
  
  kazuha burst;
  
  kirara skill[short_hold=1], burst[hits=10, mine_delay=250];
  
  aloy skill[bomblets=6, bomb_delay=50], attack;
  if .aloy.skill.ready {
    aloy skill[bomblets=6, bomb_delay=20];
  }

  kazuha skill, high_plunge;
  
  aloy burst;
  
  kirara skill, attack;
  
  if .klee.burst.ready {
    klee burst;
  } else {
    klee attack[travel=6], charge;
  }
  klee attack[travel=6], charge, attack[travel=6], charge, attack[travel=6], charge, attack[travel=6], charge;
}
Calcolo in corso… Può richiedere fino a un minuto.