Keqing / Furina / Nahida / Sangonomiya Kokomi
56,038 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 57,562 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
fn rand_delay(mean, stddev, min, max) {
let del = randnorm() * stddev + mean;
if del < min {
del = min;
} else if del > max {
del = max;
}
delay(del);
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if prev_char_id != char_id && action_id != .action.swap {
execute_action(char_id, .action.swap, []);
}
if action_id == .action.swap {
rand_delay(14, 4, 6, 20);
} else if prev_action_id != .action.swap {
rand_delay(2, 4, 0, 8);
} else if prev_action_id == .action.swap {
rand_delay(12, 6, 6, 18);
}
prev_char_id = char_id;
prev_action_id = action_id;
return _execute_action(char_id, action_id, p);
}
active furina;
for let i=0; i<4; i=i+1 {
furina skill, dash, burst;
nahida skill, burst;
kokomi skill;
keqing skill, burst, skill,
attack, charge,
attack, skill,
attack, charge,
attack, charge,
attack, charge;
kokomi burst, attack:2, dash, attack:2;
keqing skill:2,
attack, charge,
attack, charge,
attack, charge,
attack, skill,
attack, charge;
print("rotation end");
}