58,134 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 58,646 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
fn KeqingPlunge() {
keqing jump;
if .airborne {
keqing high_plunge[collision=rand()>0.5];
}
}
active furina;
for let i = 0; i < 4; i = i + 1 {
furina skill, dash;
if .furina.weapon == .keys.weapon.favsword && (!.furina.mods.favonius-cd || !.furina.burst.ready) {
furina attack;
}
furina burst;
if i > 0 && .esco.burst.ready && .esco.energy == .esco.energymax {
esco burst;
}
esco skill;
xianyun skill, low_plunge, burst;
keq skill;
keqing attack, charge;
while .keqing.status.xianyun-airborne-buff {
if .previous-action == .action.skill {
keqing attack, charge;
} else {
KeqingPlunge();
if .keqing.skill.ready {
keqing skill;
} else if !.keqing.status.xianyun-airborne-buff {
keqing attack;
} else {
keqing dash;
}
}
}
while .furina.skill.cd {
if .keqing.skill.ready && .previous-action != .action.skill {
keqing skill;
} else if .keqing.burst.ready && .stam < 25 {
keqing burst;
} else if .keqing.normal > 1 && .stam > 25 {
keqing charge;
} else if .keqing.normal == 5 && .stam > 25 {
keqing dash;
} else {
keqing attack;
}
}
}