78,410 DPS
與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。
來源在其自身條件下回報單次循環為 79,112 DPS。
用自己的練度計算
只能載入遊戲內個人資料中「角色展示櫃」裡的角色。請開啟「顯示角色詳情」。
來源
循環腳本(gcsim)
fn KazuPlunge(){
kazuha jump;
if .airborne {
kazuha high_plunge[collision=rand()>0.5];
}
wait(45);
}
active bennett;
for let i=0; i<4; i=i+1 {
bennett skill, attack:2;
xianyun skill, low_plunge, burst;
bennett skill, dash, burst;
citlali skill, burst;
kazuha skill, high_plunge[collision=1];
KazuPlunge();
KazuPlunge();
KazuPlunge();
kazuha skill, high_plunge[collision=1];
wait(45);
KazuPlunge();
KazuPlunge();
kazuha attack:2;
kazuha skill, high_plunge[collision=1];
}
高命座循環
適用於C6 楓原萬葉, C2 閒雲, C6 茜特菈莉。計算分數時也會執行這些循環,並取對該配裝最好的一個。
循環腳本(gcsim)
fn KazuPlunge(){
kazuha jump;
if .airborne {
kazuha high_plunge[collision=rand()>0.5];
}
}
active bennett;
for let i=0; i<4; i=i+1 {
bennett skill;
xianyun skill, low_plunge, burst;
citlali skill, attack;
kazuha burst;
bennett burst;
wait(6);
bennett attack;
kazuha swap;
wait(17);
kazuha attack;
kazuha skill, high_plunge[collision=1];
wait(12);
KazuPlunge(); kazuha dash;
KazuPlunge(); kazuha dash;
KazuPlunge(); kazuha dash;
KazuPlunge();
kazuha skill, high_plunge[collision=1];
KazuPlunge(); kazuha dash;
KazuPlunge();
if (i!=3) {
bennett skill;
wait(54);
xianyun skill, low_plunge;
kazuha skill, high_plunge[collision=1];
}
}
適用於C6 楓原萬葉。計算分數時也會執行這些循環,並取對該配裝最好的一個。
循環腳本(gcsim)
fn KazuPlunge(){
kazuha jump;
if .airborne {
kazuha high_plunge[collision=rand()>0.5];
}
}
active bennett;
for let i=0; i<4; i=i+1 {
bennett skill;
while !.bennett.mods.favonius-cd {
bennett attack;
}
xianyun skill, low_plunge, burst;
citlali skill, burst;
kazuha skill, high_plunge[collision=1], burst;
bennett skill, burst;
kazuha skill, high_plunge[collision=1];
KazuPlunge(); kazuha dash;
KazuPlunge(); kazuha dash;
KazuPlunge(); kazuha dash;
KazuPlunge();
kazuha skill, high_plunge[collision=1];
KazuPlunge();
}