Kaedehara Kazuha / Furina / Ororon / Xianyun

35,715 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

The source reports 102,081 DPS for one rotation under its own conditions.

Score your own build

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Sources

Rotation script (gcsim)
active ororon;
ororon burst, skill;
for let i=0; i<4; i=i+1 {
  furina skill, dash, burst;
  
  while .xianyun.skill.ready {
    xianyun skill, low_plunge;
  }
  xianyun attack, burst; 
  
  while .furina.skill.cd {
    switch {
      
      case .ororon.burst.ready:
        ororon skill, burst;
      
      case .kazuha.skill.ready:
        kazuha skill, high_plunge[collision=rand()>0.2];
      case .kazuha.burst.ready:
        kazuha burst;
      
      case .kazuha.infusion.kazuha-c6-infusion && .previous-action == .action.low_plunge:
        kazuha attack;
      case .kazuha.infusion.kazuha-c6-infusion && .xianyun.status.xianyun-airborne-buff:
        kazuha jump;
        if .airborne {
          kazuha low_plunge[collision=rand()>0.5];
        }
      case .kazuha.infusion.kazuha-c6-infusion && .kazuha.normal > 1 && .stam > 25:
        kazuha charge;
      case .kazuha.infusion.kazuha-c6-infusion:
        kazuha attack;
      
      case .xianyun.onfield && .previous-action == .action.low_plunge:
        xianyun attack;

      case .xianyun.status.xianyun-airborne-buff:
        xianyun jump;
        if .airborne {
          xianyun low_plunge[collision=rand()>0.5];
        }
      
      case .kazuha.sets.tf == 4:
        kazuha attack;
      default:
        xianyun attack;
    }
  }

  print("done");
}
Calculating… This can take up to a minute.