47,052 DPS
與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。
來源在其自身條件下回報單次循環為 100,148 DPS。
用自己的練度計算
只能載入遊戲內個人資料中「角色展示櫃」裡的角色。請開啟「顯示角色詳情」。
來源
循環腳本(gcsim)
active fischl;
fischl skill;
for let i=0; i<4; i=i+1 {
furina skill, dash, burst;
while .xianyun.skill.ready {
xianyun skill, low_plunge;
}
xianyun attack, burst;
while .furina.skill.cd {
switch {
case !.amy.oz && .amy.skill.ready:
amy attack, skill;
case !.amy.oz && .amy.burst.ready:
amy attack:2, burst;
case .kazuha.skill.ready:
kazuha skill, high_plunge[collision=rand()>0.2];
case .kazuha.burst.ready:
kazuha burst;
case .kazuha.infusion.kazuha-c6-infusion && .previous-action == .action.low_plunge:
kazuha attack;
case .kazuha.infusion.kazuha-c6-infusion && .xianyun.status.xianyun-airborne-buff:
kazuha jump;
if .airborne {
kazuha low_plunge[collision=rand()>0.5];
}
case .kazuha.infusion.kazuha-c6-infusion && .kazuha.normal > 1 && .stam > 25:
kazuha charge;
case .kazuha.infusion.kazuha-c6-infusion:
kazuha attack;
case .xianyun.onfield && .previous-action == .action.low_plunge:
xianyun attack;
case .xianyun.status.xianyun-airborne-buff:
xianyun jump;
if .airborne {
xianyun low_plunge[collision=rand()>0.5];
}
case .kazuha.sets.tf == 4:
kazuha attack;
default:
xianyun attack;
}
}
print("done");
}