Kaedehara Kazuha / Furina / Chongyun / Xianyun
41,282 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 81,259 DPS for one rotation under its own conditions.
Score your own build
Only characters in the Character Showcase of your in-game profile can be loaded. Turn on "Show Character Details".
Sources
Rotation script (gcsim)
active furina;
for let x = 0; x < 4; x = x + 1 {
furina skill, dash;
if !.furina.burst.ready {
furina attack;
}
furina burst;
xianyun skill, low_plunge, burst;
chongyun burst, skill;
kazuha skill[hold=1], high_plunge[collision=rand()>0.2];
while !.furina.skill.ready {
if .kazuha.skill.ready {
kazuha skill, high_plunge[collision=rand()>0.2];
} else if .kazuha.burst.ready {
kazuha burst;
} else if .kazuha.status.xianyun-airborne-buff {
kazuha jump;
if .airborne {
kazuha high_plunge[collision=rand()>0.2];
}
if .kazuha.status.xianyun-airborne-buff {
kazuha dash;
} else {
kazuha attack;
}
} else if .kazuha.normal > 1 {
kazuha charge;
} else {
kazuha attack;
}
}
print("done");
}
Rotations for higher constellations
For C6 Kaedehara Kazuha, C6 Furina, C6 Xianyun. The score also runs these and keeps the best for the build.
Rotation script (gcsim)
active furina;
for let x = 0; x < 4; x = x + 1 {
furina skill, dash, burst;
chongyun burst, skill;
xianyun skill, low_plunge;
if !.xianyun.burst.ready && .xianyun.skill.ready {
xianyun skill, low_plunge, burst;
}
xianyun burst;
kazuha attack, skill[hold=1], high_plunge[collision=rand()>0.5];
while .kazuha.status.xianyun-airborne-buff {
if .kazuha.skill.ready {
kazuha skill, high_plunge[collision=rand()>0.5];
} else if .kazuha.burst.ready {
kazuha burst;
} else {
kazuha jump;
if .airborne {
kazuha high_plunge[collision=rand()>0.5], dash;
}
}
}
while !.furina.skill.ready {
if .kazuha.skill.ready {
kazuha skill, high_plunge[collision=rand()>0.5];
} else {
kazuha attack;
}
}
print("done");
}