楓原萬葉 / 芙寧娜 / 班尼特 / 閒雲

70,328 DPS

與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。

來源在其自身條件下回報單次循環為 78,231 DPS。

用自己的練度計算

只能載入遊戲內個人資料中「角色展示櫃」裡的角色。請開啟「顯示角色詳情」。

來源

循環腳本(gcsim)
active furina;
for let r = 4; r > 0; r = r - 1 {
  furina skill, dash, burst;
  if !.furina.mods.favonius-cd {
    furina attack;
  }
  xianyun skill, low_plunge, attack, burst;
  
  bennett skill, burst;
  
  while .xianyun.status.xianyun-airborne-buff {
    if .kazuha.skill.ready {
      kazuha skill, high_plunge[collision=1];

    } else {
      kazuha jump;
      if .airborne {
        kazuha high_plunge[collision=rand()>0.3];
      }
      if .kazuha.status.xianyun-airborne-buff {
        kazuha dash;
      } else {
        kazuha attack:1;
      }
    }
  }
  if .kazuha.burst.ready {
    kazuha burst;
  }
  bennett skill;
}

高命座循環

適用於C6 楓原萬葉, C5 芙寧娜, C2 閒雲。計算分數時也會執行這些循環,並取對該配裝最好的一個。

循環腳本(gcsim)
active furina;
for let i=0; i<4; i=i+1 {
  furina skill, attack, burst, attack;
  xianyun skill, low_plunge, burst;
  kazuha burst;
  bennett skill, dash, burst, attack;
  kazuha skill, high_plunge; 
  kazuha jump, high_plunge;
  kazuha dash, jump, high_plunge;
  kazuha dash, jump, high_plunge;
  kazuha dash, jump, high_plunge;
  kazuha skill, high_plunge;
  kazuha jump, high_plunge;
  kazuha dash, jump, high_plunge;
  xianyun attack, skill, low_plunge;
  kazuha attack, skill, high_plunge;
  bennett skill;
}
正在計算… 最多可能需要一分鐘。