70,328 DPS
與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。
來源在其自身條件下回報單次循環為 78,231 DPS。
用自己的練度計算
只能載入遊戲內個人資料中「角色展示櫃」裡的角色。請開啟「顯示角色詳情」。
來源
循環腳本(gcsim)
active furina;
for let r = 4; r > 0; r = r - 1 {
furina skill, dash, burst;
if !.furina.mods.favonius-cd {
furina attack;
}
xianyun skill, low_plunge, attack, burst;
bennett skill, burst;
while .xianyun.status.xianyun-airborne-buff {
if .kazuha.skill.ready {
kazuha skill, high_plunge[collision=1];
} else {
kazuha jump;
if .airborne {
kazuha high_plunge[collision=rand()>0.3];
}
if .kazuha.status.xianyun-airborne-buff {
kazuha dash;
} else {
kazuha attack:1;
}
}
}
if .kazuha.burst.ready {
kazuha burst;
}
bennett skill;
}
高命座循環
適用於C6 楓原萬葉, C5 芙寧娜, C2 閒雲。計算分數時也會執行這些循環,並取對該配裝最好的一個。
循環腳本(gcsim)
active furina;
for let i=0; i<4; i=i+1 {
furina skill, attack, burst, attack;
xianyun skill, low_plunge, burst;
kazuha burst;
bennett skill, dash, burst, attack;
kazuha skill, high_plunge;
kazuha jump, high_plunge;
kazuha dash, jump, high_plunge;
kazuha dash, jump, high_plunge;
kazuha dash, jump, high_plunge;
kazuha skill, high_plunge;
kazuha jump, high_plunge;
kazuha dash, jump, high_plunge;
xianyun attack, skill, low_plunge;
kazuha attack, skill, high_plunge;
bennett skill;
}