胡桃 / 行秋 / 砂糖 / 托馬

45,566 DPS

與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。

來源在其自身條件下回報單次循環為 46,468 DPS。

用自己的練度計算

只能載入遊戲內個人資料中「角色展示櫃」裡的角色。請開啟「顯示角色詳情」。

來源

循環腳本(gcsim)
active xingqiu;
for let i=0; i<4; i=i+1 {
	xingqiu burst, attack, skill, dash, attack:2;
	thoma skill,burst;
	sucrose attack,skill, jump;
	hutao skill, attack:2, charge, jump,
	attack:2, charge, jump,
	attack:2, charge, jump,
	attack:2, charge, jump,
	attack:2, charge, jump,
	attack:2, charge, jump,
	attack:2, charge, jump,
	attack:2, charge, jump,
	attack;
	thoma attack:3;
	sucrose attack:4;
	xingqiu attack:2;
	wait (18);
	
	print("done");
}

高命座循環

適用於C1 胡桃。計算分數時也會執行這些循環,並取對該配裝最好的一個。

循環腳本(gcsim)
active xingqiu;
for let i=0; i<4; i=i+1 {
	xingqiu skill, dash, burst,attack;
	thoma attack:2,skill,burst;
	sucrose attack,skill, jump;
	hutao skill;
	let cacombo = 11;
	let seqCount = 0;
	while .hutao.mods.paramita && cacombo > 0  {   
		if .hutao.mods.paramita {
			hutao attack;
		}
		if .hutao.mods.paramita && seqCount == 2 {
			hutao attack;
			wait(rand() * 6);
		}
		if .hutao.mods.paramita {
			hutao charge;
			cacombo = cacombo - 1;
			wait(rand() * 15);
			if .stam >= 18 {
				hutao dash;
			} else {
				hutao jump;
				wait(rand() * 2);
			}
		}
		if seqCount == 2 {
			seqCount = 0;
		} else {
			seqCount = seqCount + 1;
		}
	}
	if .sucrose.skill.ready {
		sucrose skill;
	}
	while !.xingqiu.skill.ready {
		sucrose attack;
	}
	print("done");
}
正在計算… 最多可能需要一分鐘。