59,287 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 58,429 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
fn ganyuAim() {
if .ganyu.weapon == .keys.weapon.crescent {
ganyu aim[hold=2, weakspot=rand()>0.5];
} else {
ganyu aim[hold=2];
}
}
active chiori;
for let i=0; i<4; i=i+1 {
if i > 0 && .esco.burst.ready {
esco burst;
}
esco skill;
if i == 0 && .zl.sets.ap >= 4 {
zl skill[hold=1], dash, attack:2, dash; pick_up_crystallize("any");
} else {
zl attack, skill[hold=1], dash; pick_up_crystallize("any");
}
if .chiori.skill.cd && .chiori.burst.ready {
chiori burst;
}
chiori skill:2;
ganyu skill;
if .ganyu.burst.ready {
ganyu burst;
} else {
ganyuAim();
}
ganyuAim();
ganyuAim();
ganyuAim();
ganyuAim();
ganyuAim();
if i > 0 && .chiori.burst.cd {
ganyu aim;
}
}